About

Project Apricot


After Orange and Peach, Blender Institute continued with a new open project: Apricot. This time it wasn’t a movie but a 3D game! Starting february 1st 2008, a small team of again the best 3D artist and developers worked on a game jointly with the on-line community. The main character in the game has been based on the short 3D animation open movie Peach. The project ended in august, and in october 2008 the DVD and game was released.

The Game

The original project goal was to work on a cross platform game (at least Linux, Windows, OS X), using Blender for modeling and animation, Crystal Space as 3D engine and delivery platform, and Python for some magic scripting to glue things together. The purpose was to not only make a compelling 3D game experience, but especially to improve and validate the open source 3D game creation pipeline, with industry-standard conditions.

Halfway during the project, we noticed the great advances made in Blender’s internal Game Engine, so we’ve added delivering the project entirely in Blender as a target for Apricot as well.

Targets

- Validation: create full functional game prototype, industry quality

- Crystal Space development: HDR lighting, game logic, character animation

- Blender development: animation prototyping, pipeline improvements, GLSL (node) shading editor, improvements in logic editing (states), general Blender GE improvements.

- Realize in Open Source (GPL/LGPL), deliver in Open Content (Creative Commons)

- Education: Training/workshops, presentations, documentation, DVD

How

The Blender Foundation and Crystal Space community will be the main financiers for Apricot. Additional support will be by Grupo Ikusnet and the Dutch Game Days Foundation. As for the previous open movies, a pre-sale campaign to purchase the DVD has been organized by the Blender Foundation as well as by Crystal Space.

Sponsors or Partners

Sponsors who have helped realizing Apricot:

Donations

Blender Foundation donations are still welcome for future projects. Click on the button below, or use foundation(at)blender.org to do the payment to


Creative Commons

The Apricot open game project, the data we’ve published online and on the DVDs, and all of the contents on this website has been licensed under the Creative Commons Attribution license 3.0. If any content on this site is not licensed as such, it will be clearly indicated. In short, this means you can freely reuse and distribute this content, also commercially, for as long you provide a proper attribution.The attribution is:(c) copyright Blender Foundation | apricot.blender.org. Excluded from the Creative Commons is: all logos on this website (including Blender logo, Apricot logo, Yo Frankie! logo, Creative Commons logo) and associated trademarks.

Website credits

This Wordpress blog has been based on a CC licensed theme.



28 Responses to “About”
  1. Hi, how I can send PM?

  2. It would’ve been nice if there where some mail-address or similar to contact the projects leader(s) regarding different things not supposed to be written in comments and the like.

    Like a humble request for updates :-)

  3. Magicalmel83 says:

    Hi

    what is the aim and goals of this game,me and a friend have both downloaded it and are unable to figure out what the aim is and what we are supposed to do.

  4. hello it is test. WinRAR provides the full RAR and ZIP file support, can decompress CAB, GZIP, ACE and other archive formats.
    wdqhficawqbcrumsuprnubtsbbijjeqtilthello

  5. BlusuankGainsoscix says:

    gqitdxwfphkyhpwzwell, hi admin adn people nice forum indeed. how’s life? hope it’s introduce branch ;)

  6. Hi
    Can the team say wich linux used while developing and where i can find some dovumentation on how to install and configure all the stuff

  7. Hi Naiden, I always like to see the credits in the end of the movies I watch. I have notice in ( Elephants Dream - http://www.vimeo.com/1132937 ) there are a list of Open Sourece Projects softwares they are specially thanks, and they mention Ubuntu Linux, Gimp, Inkscape, CinePaint, Phyton and others. In another videos on Youtube, showing the Peach studio and their team, I saw the default Ubuntu’s background, version 7.10 (Gutsy Gibbon). In this video they were working on ( Big Buck Bunny ) movie. I’m using the Ubuntu 8.10 - the Intrepid Ibex - released in October 2008. You just need go to the menu -> System -> Administration -> Software Sources, so you have to check the option (Community-maintained Open Source software (universe), confirm clicking the close button and finally clicking on the reload button to update the repository. After that you should open a terminal and type this line: sudo apt-get install blender, confirm the question with Y and you will be ready to have fun. The Blender will be in the Graphics menu. Sorry if you already know these information about Linux, but I think it would be helpful to other people here. The Ubuntu is to easy to use/update and install new packages! PS. The Yafray render, will be installed as well, the Blender is 2.46 version. I hope you understood my bad English. ;)

  8. Hello! Thank you for your work!
    What about supporting mouse control, changing screen resolution and antialiasing settings in Yo Frankie?

  9. The game won’t start on my Windows XP computer. I have 4MB of RAM and a Pentium 4 processor, which may not be the latest and greatest, but should be enough to run Yo Frankie! Clicking in the .exe file starts something: low-res boxes blink up and are gone. Firewall set to accept the .exe file as an exception. Any ideas what’s happening and why? Thanks in advance for any help you can give me. Jonathan

  10. hey how do i play?
    what are the controls?

  11. @jonathan, do you mean 4gb of ram? thats quite a lot for a P4 machine.. my guess is your graphics card is not supported. Check to make sure your card has enough vram (memory) and high enough pixel shader version.

  12. I’ve wandered your site and still have no idea what the hell who or what Yo Frankie is, besides a game. I’m not downloadinf jack without some visuals, descriptions, general plot or something.

  13. After all the effort that went into greating this awesome free game, somebody really should create a .DEB package and include it into Ubuntu so that people can install and play the game easily! A lot of people find it hard to download ZIP files, extract files, chmod to make things executable and so on…

    If someone knows how to create .DEB files please help out here:
    https://bugs.launchpad.net/ubuntu/+bug/311938

  14. Everyone that cares what T.O. downloads, raise your hand.

  15. Not me.

  16. How do I run and play the game?

  17. Hello the founder of yo frankie i would like to ask u a few questions and please send me an
    e-mail , could u give me ur e-mail address and tell me how u made this game because i would like to use blender and make a game but please reply as soon as possible.

    THANKYOU FOR YOUR TIME AND CO-OPERATION

    RIDWAAN FARAH

  18. thank you from Russia, nice work!
    please, delete the comments 28,29,30 and from 40 to 74 - spam

  19. Hello, I couldn’t see how to send my thanks, so I thought to leave a reply here. :) I just worked through one of your tutorials (low poly tree) and it was just pure awesome, thanks very much, I learned an absolute ton.

    All the best and I hope you guys do really well. :)

  20. hugodecasta says:

    Hello!I am a french boy but know spike english.
    I have download your game and it is a very good game (the best).
    I wille encourage you for your futur games
    Bye
    Hugo

  21. bonne info, cela va me plaire merci

  22. Omar Duarte says:

    I have no idea on how to install this on MAC OS X. Can someone please help!

  23. it very cool the best from blender ever.
    hope your guy will create a better 3D game in soon.

  24. jamie Arbuckle says:

    how do you change the resolution?

  25. Hi,
    Please could you clean out the spam?
    I have installed Yo Frankie on Ubuntu, but I have no idea how to play the game. Where should I look next?
    Thanks
    John

  26. Screenshots look promising, so download from Ubuntu repositories and install. Try to run the game:

    TexFace Convert: Material “Material.TF.1026″ created.
    Warning: material “signpost_bolts” skipped - to convert old game texface to material go to the Help menu.
    Segmentation fault (core dumped)

    Ubuntu 12.04 64-bit, Intel Core i3 2120, 8GB RAM, Nvidia ENGT430 1GB

    Any ideas?

  27. ****************************************************
    I have a problem starting Yo Frankie!
    please contact me
    ___________________________________________________________
    Warning: Material “signpost_bolts” skipped - to convert old game texface materials to go to the Help menu.
    Segmentation fault
    ——————————————————————-
    Linux Mint Maya - 2x Intel (R) Pentium (R) 4 CPU 3.00GHz - GeForce 8400GS/PCIe/SSE2

  28. Great game, great team! This has inspired me to use blender even more. thanks!

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