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Blender Institute found a great composer who is going to compose the game music and the sounds for our game, under a CC Attribution license.

Claire FitchHer name is Claire Fitch. She has her own company fitchsounds. Fitchsounds was established (2001) to provide quality interactive audio for a wide range of projects. Claire Fitch has written music for games, film, television, corporate video, animation, elearning projects and provided bespoke cello recordings for many pop tracks, film cues and advertising slots.

Since January 1995 Claire has worked with the National Symphony Orchestra of Ireland and has performed on stage and in the studio with artists such as U2, Kate Bush, The Corrs, Shania Twain, Riverdance, Elmer Bernstein and Michael Crawford. As a recording artist she has also contributed to various film soundtracks, such as The Tailor of Panama, The Tie That Binds, The Boxer, Some Mothers’ Son, War Of The Buttons, Thumbelina and Lassie.

Claire it is great to have you on the team!

For recent work of Claire visit her online portfolio.

 

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Meanwhile the team is working hard to create a gameplay prototype. So far, so good :) Check it out yourself!  

 .ogg file available here.

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Cycling in Spain is different than cycling in the Netherlands, especially with a hub brake instead of hand breaks….  

Download the .ogg file here

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We started already ! We have two-days workshop about project managing, we checking our personalities, have team excersizes and dominating each other to get the best position in the team and biggest salary ;)
belbin’s teamroleslego task

The workshop was lead by Wouter Baars (wouterbaars.net). You can download here a presentation we had. A presentation about project management and other boring issues that will make the game or brake the game.

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Last weekend we had the first workshop for the Apricot project. Frank Richter from Germany, Pablo Martin from Spain, Campbell Barton from Auteam drinkingstralia,
Dariusz Dawidowski from Poland, Marten Svanfeldt from Sweden, Jorrit Tyberghein from Belgium, Brecht van Lommel from Belgium, Margreet Riphagen from the Netherlands, and Ton Roosendaal from the Netherlands met at the very nice and new Blender Institute Location in Amsterdam. There we discussed plans, ideas, and practical arrangements for his ambitious Open Game project. In the mean time we also met with the Peach team and saw the amazing work they have been doing so far. The work they did and are still doing will provide the perfect foundations for the Apricot game project.

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