Archive for the “DVD Content” Category


The long wait is almost over, today the dvds were delivered to the Blender Institute. Tomorrow we’ll pack them all for our sponsors/customers, monday it gets picked up by the Global Mail service.
Delivery is usually 2-4 days for countries close, 1 week for rest of Europe, 2 weeks for USA and rest of world.

In case you’ve moved to another place after ordering, make sure the e-shop knows! (Mail shop at blender.org order number and new address).

-Ton-

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Just a short note! DVD is done, we’re still doing some tests, and we need Campbell for final blessings, but tomorrow it will be ready to go to the DVD reproduction factory!

Printing takes 2 weeks, shipping will happen during weekend of 1-2 november, customers will then get the copy within 1 (europe) or 2 (rest of world) weeks. Exciting :)


  • Blender 2.48a update: A serious bug in the GE requires a new build of the players/runtimes, which we want to include this on the DVD. Meaning our planning shifts with a week… sorry.

  • Nov 7 update: DVD factory started printing! We expect the dvds in end of the week, and ship saturday 14th.

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Yo Frankie! Demo 1

Time for an update from the Blender Game Engine team! and guess what.. we’ve got something you can play!

Being this the first Blender Game Engine demo we publish, it will only focus on the technical side, so don’t expect big gameplay experience, in this demo we provide a small level with a few platforms and some characters running around, so you can test if the blenderplayer runs on your computer and we can have nice feedback from that.

Please check the yo_readme!.txt file, it will guide you through the controller keys, and how to setup Blender for running without some gfx features for older computers. (even a spanish version! : )


You can get Yo Frankie! Demo #1 right below, basically there is a version with and without GLSL, while GLSL gives you nice shaders, real time shadows and other features.. it can be very expensive, so if the game runs any slow in your computer, you should check the version without GLSL).


Update #2

YoFrankie! Demo 1.2!!
Updated the Source files, Linux, Windows and OSX binaries!

Release logs :)
- Press F1 for help!
- Fixed major slowdowns in game.
- Plenty of fixes in the GLSL side and some warnings in game.
- Updated Bullet Physics System.
- [Linux] built-in (static) libraries!: OpenAL, FreeALUT, libGCC, and Python.

Remember you can always use the source files with a recent Blender build!


Update #1

Updated the Linux version to use static python (so it doesn’t depends on the one installed in the computer), also doesn’t use gettext, exr, and some others.
Tagged it as 1.1 so you can keep track of which version you’re playing.


Linux:


Windows:


OSX:


At the right is an image you can see how the game should look with and without GLSL.

Note: If the binaries doesn’t run, you can always open the ‘.gamedata.blend’ in a very recent Blender build (trunk, not the apricot branch, built today or yesterday) and run it (the readme file is also embedded in the Text editor, so you can read it in Blender).
This is how Yo Frankie! should look.

We want to make sure you all can play the game before we give more features away, once this demo is successful and we know it plays well in most computers, we plan to release a new demo with more gameplay and features.

We hope you enjoy it!, leave any technical problem right below, gameplay suggestions are also welcome but this time we are focusing mostly on having YoFrankie! running :)

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Windows installer package for YoFrankie is available for testing: http://crystalspace3d.org/downloads/YoFrankie/YoFrankie.msi

The Linux packages have been updated since the last post. Currently the latest version is available through automatic downloading: go to one of the URLs listed below and follow the instructions on screen. This will download all required packages etc. onto your system and has the added advantage that the program can be kept up-to-date automatically as well - i.e. when a change is made, either to the game or CrystalSpace, the changed component is downloaded automatically (and only that) and used. (Note x86_64 users: you need a very recent version of 0install, 0.35 or newer, to run the package. That means you may have to install that manually on some distros.)

Available variants of the Linux packages:

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You can now test the Linux (well, for Intel machines) packages for the “CrystalSpace Edition” of YoFrankie. There are basically two ways to obtain it:

  • Automatic downloading: go to http://crystalspace3d.org/downloads/YoFrankie/YoFrankie.xml and follow the instructions on screen. This will download all required packages etc. onto your system and has the added advantage that the program can be kept up-to-date automatically as well - i.e. when a change is made, either to the game or CrystalSpace, the changed component is downloaded automatically (and only that) and used. (Note x86_64 users: you need a very recent version of 0install, 0.35 or newer, to run the package. That means you may have to install that manually on some distros.)
  • One big package: download http://crystalspace3d.org/downloads/YoFrankie/YoFrankie_run.sh, set it to executable and run it. This is also the file that will go onto the DVD.

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