Jul
10
2008
Crystal Space current version
Posted by: darek in Crystal Space, Development, tags: crystal, graph, navigation, piranha, sheep, space, videoHere is short movie showing current progress of the game. You can see fishes for example, how they know where to swim ? It’s possible to make environment collision sensor but common solution in the gamedev world in this situation is navigation graph. Games are always cheating, don’t trust them
Game needs to convince player that something looks natural but hidden method is always something easy to use/easy to compute. Fishes also trying to not to swim too close to each other, but not to far ! Sheep also using same herd algorithm included in the Crystal Entity Layer.
Movie:
Apricot: Crystal Space GamePlay (July 2008) from Pablo Vazquez on Vimeo.