Team
Core team:
- Campbell Barton ‘Ideasman42′ (Australia)
-
Blender Developer
Game Logic (Blender Game Engine)
Level Editing (Blender Game Engine)
ideasman42 <insert-at-here> gmail.com - Christopher Plush ‘Blengine’ (USA)
-
Lead Game Designer
Level Design and Modeling
Textures and Lighting
Game Logic (Blender Game Engine)
Character Animation
cjplush <insert-at-here> gmail.com - Dariusz Dawidowski (Poland)
-
Crystal Space Game Logic
Crystal Space Level Design
dariusz.dawidowski <insert-at-here> gmail.com - Frank Richter ‘res’ (Germany)
-
Crystal Space Game Engine Developer
res <insert-at-here> crystalspace3d.org - Pablo Martin ‘caedes’ (Spain)
-
B2CS Developer
Crystal Space Game Logic
caedes <insert-at-here> sindominio.net - Pablo Vazquez ‘venomgfx’ (Argentina)
-
Character Design and Modeling
Additional Modeling
Textures and Lighting
Character Animation
Logo, Graphics, and Web Design
info <insert-at-here> venomgfx.com.ar
Supported in the Blender Institute by:
- Brecht van Lommel (Belgium)
- Blender Developer
- Margreet Riphagen (Netherlands)
- Producer
- Ton Roosendaal (Netherlands)
- Blender Project Lead
Further we have permanent online support of:
- Amir Taaki (UK)
- Crystal Space Game Engine Developer, Crystal Space Game Logic
- Claire Fitch (Ireland)
- Music and Sound FX
fitch <insert-at-here> fitchsounds.com - Jorrit Tyberghein (Belgium)
- Crystal Space project lead
- Marten Svanfeldt (Sweden)
- Physics/Animation developer
- Moraes Junior ‘mangojambo’ (Brazil)
- Lead Character Animator, Additional Modeling
moraesjunior <insert-at-here> gmail.com
And of course the support of the entire Blender and Crystal Space community!

[...] we mentioned earlier, it’s getting quite busy over here. and now that the Apricot Team is moving in finally, it’s gonna get even more busy! Last friday we had Bart from [...]
[...] Margreet Riphagen, Blender Institute producer for almost a year, accepted a great job at the Institute of Network Cultures. It’s also in Amsterdam center, so we’ll see her around regularly! Campbell Barton, Blender developer and TD and scripter, went back to his girls in Melbourne Australia. He’ll be working wrapping up Apricot remotely for a month, at least. Dariusz Dawidowski, 3D game artist and level designer, goes back today to his hometown in Poland. He’ll help wrapping up the Crystal Space game level(s) during next month. Frank Richter, Crystal Space 3D engine developer, already found another room to live in Amsterdam, he’ll keep coding on CS and is currently seeking for a game developer job in Amsterdam (know any? contact him!). [...]
[...] while back we featured an interview with members from the Blender Creative team discussing work on their upcoming open source game Apricot. The game has been in development since [...]
Nice work all! i believe 3D is the future of the web as i am sure You do also.
Thank you for all your hard work, guys! Collaboration can be very difficult. I appreciate you pulling together.
Looking forward to creating my own work, and someday working in a collaborative team on a project.
Thanks for paving the way, pioneers,
God bless,
-b
http://minosafilms.wordpress.com/
Un comentario en español para hacer algo original, me encanta la foto, la honda y lo que hacen.
Suerte y adelante
Just wanted to see if you all needed some extra music for Yo Frankie? I wasn’t sure where to post this. Here is a link to some RPG music I did a little while ago: http://philipyon.com/rpgmusic/CavernOfWanderingSouls.mp3
You can also go to: http://www.philipyon.com to hear my other music if you like. You can email me at:
philip philipyon com
Hope to hear from you!
blender verey good
I love blender
I love Blender and I love games…
So I realy love Yo Frankie!!!
->Great work!
well, hi admin adn people nice forum indeed. how’s life? hope it’s introduce branch
Dariuszu! Twój udział w tym niezwykłym przedsięwzięciu to zaszczyt dla całej polski
Pozdrawiam Cię i całą ekipę! Dobra robota!
Hello!
I’m on a game project, using blender, i’ve been trying to play yofrankie for about a week, to see the possibilities, but it just doesn’t seem to work on my computer. i have to put the lower resolution and shader off, i have no sound, and frankie just don’t go “into the sign”, so i cannot start any level.
would you please tell me the secret? how do you get to play it? please??
i have a mac OSX 10.4.11 (intel), i run maya without any problem and i just don’t understand why yofrankie won’t run on full resolution! (and why i cannot start the level, and why i don’t have any sound………)
looks like you guys actually used my idea of (partly) sculpting the land forms to make the level look more AAA, pitty I had to be kicked from the Dev team before my proposals were taken seriously I guess Blengine can take credit for that. also did Pablo Vazquez remake the character models from the original short models or did you guys use the same ones? I also wanted to remake the character models for game dev and the team was against, seems real artist always know better and only time provides proof.
Hi
Is it ever possible for a team to make a game without have a studio or even seeing each other face to face?
that was great!!!!
game???awesome…………
we will make something with blender, but not game maybe.
coming soon.
please look at http://animatormalang.blogspot.com/
Great work!
Yo frankie for ubuntu (.deb):
http://www.freetorrent.fr/
hi ill make a climbing tree thing for you but in retern i want a jump tutorial useing a model of frankie please
hi ill make a climbing tree thing for you but in retern i want a jump tutorial useing a model of frankie. thanks
Hi guys… i apologise in advance that this comment/question is not relating to the topic… Your website has been featured as one of the best uses of the Mandigo theme… i love the way you have customised it… i use Mandigo as well, supremely userfriendly… my question is How did you manage to change the borders to dark grey, as this feature is not customisable in the theme options. have you changed the style sheets?. would it be possible for you to tell me how you did this.. im sure u have have sussed that im new to programming, all the help will be much appreciated. please can you drop me an email. neateye.simpson@yahoo.co.uk TanQ for your time. Neateye
Can you sell the game on Steam? Yeah, I know it sounds weird, but I want to buy the game to support the project, but I don’t want DVD (or psyical medias). And also I like having my game on Steam with all my other games.
Best regards,
-Erik
@Cole i suppose u mean a team of one member, well if u mean so, i think its possible but u gotta learn everything by yourself from programming to modelling to animating …etc, but i think the best thing is to get some help (a team of 4 or more each member learns something that will help)
Beside you remarkable command! But such specialists of high class - a rarity. Majority will work alone
thanks guys reallllllly great work !! I wish to become like you !
Hi ehm well i’ve just ran arround the level select menu ’cause i can’t open the levels and the game crashes
but great work!
son lo maximo impressive already know and what is’m from Venezuela and I’m starting in blender is wonderful this world of creation imprecionante someday I hope to get to be almost nearly as you jejeje greetings from Venezuela if they meet the ERICK_ comment may do so here. 13@hotmail.com
http://www.joserafael.com.ve
thanks for motivated to continue in this world