Videotutorial: Level Template Creation

A must-see if you want to extend Yo Frankie!, Chris Plush (blengine) made this tutorial explaining how to create a level from scratch, using the assets included on the DVD and available for download as well.



Download the original video (1024×768px) at vimeo, link is provided on the vimeo site (registered users only), if you already have it, feel free to upload it somewhere and share the link with us.



15 Responses to “Videotutorial: Level Template Creation”
  1. excellent, very genius, thanks for spending your time to make that tutorial

  2. Great, I will use groups for the game I’m making. But I got a question, when you want to make a runtime out of the level you have made with groups. Do you just click pack into blend, then save and turn into runtime?

    Also please make a tutorial on how you did the camera :D

  3. this going to be funny …

  4. Mirai Warren says:

    Mr. Plush, why would you tell me that I suck? The reason for using the ready-made objects is for saving resources.

  5. So, am i right in saying that you already have your fully textured objects and then just add them into your level?

  6. how do you make a one player game?

  7. oh my god.

    I love to try this out :)
    hope to make somnthing. there is no stuff like this in israel…

  8. the easiest tutorial i´ve ever seen!
    excellent

  9. I wanna do it is amazing wher do i download the library

  10. whoops sorry I didn’t read the DVD’s part

  11. when i start up the game it is almost all black what is the problem

  12. Thanks for the tutorial. Looking at your stuff has done more for me in the BGE, than most any tutorial.

    this has sped up my minature hobby game tons.

    Despite me being a blender user for years, BGE is extremely new to me. Thanks keep up the great work.

  13. My stupid Blender won’t get the essential things needed for Yo Frankie!!! Help!

  14. cool, now I know where my linked groups are hidden… I thought it was a bug in my blender build that they didn’t show up in the scene :-)

  15. it doesnt work in blender 2.5

Leave a Reply