Yo Frankie! Online Release!
Posted by: venomgfxin Apricot Press, Production
Tuesday, December 9th, 2008 at 8:26 pm
Behold.. Yo Frankie! Online! Both the binaries and the whole production tree are available in .zip format and also browsable via web.

So go to the Download Yo Frankie! page and start playing the game, playing with the source files, or open the blend files in Blender 2.48a and do both!
A big new is that Yo Frankie! is now part of Blender Projects, this means that you can make and share your own levels, characters, whatever! and also help in the development and maintenance of the game, so we can all play Yo Frankie! in future Blender versions.
VideoTutorials uploaded so far:
- Library Linking
- Level Template Creation
- Texture Splatting in Real Time with GLSL
Just Added 3 more!:
- Water Effect with Animated Normal Maps
- Simulating AO with Vertex Colors
- MultiColor Mist Effect with Shading Nodes
Just Added 8 more!:
- Ambient Colors
- Baking Shadow Maps
- New Features in the IPO Editor
- 5 Part Series: Modeling and Texturing a Low Poly Tree
check the download page:
http://www.yofrankie.org/download
(now with an easier-to-remind URL
)
That’s all folks! ![]()
Thanks for everything,
The Apricot Open Game Crew
Made a BlenderArtists.org thread about the release:
Yo Frankie! Online Release!
http://blenderartists.org/forum/showthread.php?t=142952
Also feel free to ask questions regarding the Blender Game Engine at:
Game Engine Support and Discussion
http://blenderartists.org/forum/forumdisplay.php?f=12
[...] Yo Frankie [...]
Yay! Can’t wait to try it out!
YEAH finally!
Thanks, I will check out ASAP
Whoa! And here is the online release. Good job, folks!
Hm, I’m wondering if it’ll be too late if I order a DVD copy of the game in a month or so, or will they have long sold out by then?
thank venomgfx! downloading now!!! also waiting for my dvd copy… :S!!!
@ DaVince: of course is not too late!, but you can always email shop at blender.org for this kind of questions.
@ Pablo Lizardo: pablo! you’re not the only one waiting for your copy, don’t worry that if you don’t get yours and I get mine, I will *personally* give you a copy
Will there be a torrent available for download? Would ease the pressure.

ah maan i wanted to get 1st comment. i need to devote more time to blender and their projects more
@ Artisten: Will work on the torrent tonight, try browsing the files for now!
Arg, download the linux-i386 vrsion on ubuntu intrepid, and, all I get is a segfault.
@ pomallin, is the same version I’m using in ubuntu 7.10 and it works OK, have you tried from inside blender?
how do I run it under blender? it’s not a blend file? Or have more information about the failure ?
Thank you very much Apricot Open Game Crew for that mark in Open Source Gaming, thank you guys for all your efforts, the hard work days, the evolution and improvements you guys brought to Blender, Crystal Space, and all the other apps involved.
Thank you very much.
Ok, I finished download the big file (zip) and within blender it work, thank you for the good work…go to play >
YES! thank you so much!
hellz yeah! this is awesome. downloading it now.
How I change the resolution?
I tried to download it and it said the file was corrupted. Has anyone else had this problem? I’m running windows
YipeeEe! Finally, after long months of waiting, the game I’ve been very eager to try out is finally here! Thanks so much, YoFrankie team! ^_^
I really should take a look at the files and probably dream on how I could contribute on the future development of this project.
Thanks. ^_^
What about Bittorrent ?
Anyway, work looks good !
I’m on ubuntu 8.10, using the binary, and I get a segment fault. The Technical demo worked fine.
Have any of you contacted an Ubuntu Motu? I’d really like to see this in the default repos!
No mirrors, no torrents??
F***ing lame. I cannot download anything.
There’s a troll here posting under someone else’s nick (blendenzo). His comments get removed.
I’m experiencing a crash after menu on ubuntu 8.10, using the binary.
This is the terminal output…
yofrankie-linux-i386: shader/slang/slang_codegen.c:2442: _slang_gen_var_decl: Assertion `!is_sampler_type(&var->type)’ failed.
[...] blog 页面 阅读全部内容和评论 ,并且 Pablo (venomgfx) 已经开始在Blenderartists.org( [...]
Awesome!!!! Good job!
Oh my! Be still my gentle heart…
If only my connection didn’t have problems that caused it to stall half way through a download and go slow after a few minutes :’-(
Anyways, WELL DONE!!! I am inspired.
Why is there no OS X version of the crystal space package? *sobs*
Can’t download it, the connection breaks constantly.
Can someone who downloaded it upload the file to Rapidshare, for example?
Nice :)! I just got mi DVD copy a few days ago, but haven’t much time to play arround, I just played the game and give overall sight to the contents (tutorials and documentation) and it looks perfect, hope to give it a look this next weekend to study it
Congratulations
great!!! i am waiting for now since one month.
me and my friend are doing a game in blender now for a german youth contest. look at the homepage. sry, at this point of time the whole homepage is in german, but i am working on the english one
Hi, im traying to download de big .zip file, but it dosn`t start… Is there any mirrors??
http://rapidshare.com/files/172085468/YoFrankie.torrent
don’t know if it works, my first torrent
I’ve found this DD link, its seem to ve good, im now downloading the .zip at 400kb/s
here is the link..
http://graphicall.org/yofrankie/yofrankie_bge.zip
mirror:
http://graphicall.org/yofrankie/yofrankie_bge.zip
Thanks maddien and DJDoom for mentioning the mirror at Graphical, saved some hours
And maddien, I couldn’t get your torrent work with Transmission
Torrent! http://www.mininova.org/tor/2080999/
torrent:
in torrent are only graphics and audio files, no exe, or linux binaries
I’ve only 4.5 KB/s, is this normal ?!
Well, I’ll be patient, but is there nobody uploading the files to rapidshare.com or something like this?
EDIT: Sry, I havn’t seen the upper links …
It’s on (ironycally) piratebay, http://thepiratebay.org/torrent/4567565
At least the speed can be better if it gets more seeds and peers =)
crazy!!! i waited soooo long.
and now i can try it!
@Centx
I’ll seed the version I downloaded through that torrent as long as I can
Hey,
thank you so much for the release. The game is really well done and the development of the related Blender GE improvements are awesome!
Some words to the music: The tracks are very short, thats sad but anyway, it really fits well to the game i think. Very nice.
Now enough text…back to the game!
DingTo
Thank you for all your hard work! I am downloading it now… it’s still at 1%
Anyhow, ciao!
-b
@artisten
Thats great!
seems like the torrent has become quite healthy already (20 seeds and 25 leechers). And a whopping 3 MB/s in swarm-speed.
So for everyone getting low speeds d/l-ing, torrent is the answer! =) (http://thepiratebay.org/torrent/4567565)
[...] Frankie کی ٹیم نے Yo Frankie گیم کا (پہلے Apricot کہلاتی تھی) پہلا ورژن جاری کردیا ہے جو [...]
Well… I´m getting low speeds (12KB/s) but torrent isn´t answer for me. I´ve got P2P connections blocked by my ISP ( T-Mobile )
Centx, why is it ironical?
I am using the same computer that ran the tech demo and for some reason when I hit play(shader off, graphics low) the second Frankie hits the ground “blender.exe has encountered a problem and needs to close”
My specs:
1GB RAM
windows XP SP3
Intel Cereon 2 GHz
Intel(R) 82945G Express Chipset Family
anything else just ask.
Is there some other place that we should report bugs? I can’t turn left while running. (windows)
I can get into the game, the “hub” level works fine. On the first level though, the game is unbearably slow (about 1fps) even with low graphics and shaders off. Can’t say the tech demo played that great here but it was better and at least playable without shader effects.
Also, pressing ESC at any point makes the game crash… a bit disappointing.
Ubuntu 8.10 // C2D 6600 (2,4Ghz) // 4GB RAM // GF 7950
The Bittorrent download Link to for the Blender Game Engine version points to a wrong File! Its the source, I think (also the size does not match, about 295MiB compared to the http link which delivers a file of 206MiB..)
Here is a correct Bittorent link: http://thepiratebay.org/torrent/4567565/Yo_Frankie__1.0_-_Apricot_project_of_Blender_foundation
First of all, thanks to all of you!
Some answers:
- The BitTorrent is 295Mb because is uncompressed, it also does not contains the binaries, just the source. You can build your own binary very easily, just open with Blender 2.48a the file “start_menu.blend”, from the “/levels” folder, and go to FIle > Save Game As Runtime.
- The “can’t run left while running” bug is known and it has to be with the spacebar key, try setting the keymap to something else, (I’ve set up like Z, X, C, and arrow keys), this can be changed from the Options menu.
- The OSX version has no sound, depending on hardware (some laptops does).
- For those having a crash running the linux-i386 binary, please note that it’s only the binary, you’ll need all the other folders as well for playing the game well (it works with relative paths).
If anyone feels like hosting a mirror of Yo Frankie!, please contact me.
Sorry, friends… Ubuntu 8.10 i386, binary for i386 - segfault at start… All other OpenGL 3D apllications works fast at high details, videocard - nVidia GF 7600GT… Techdemo - working fine…
[...] Yo Frankie! - Apricot Open Game Project » Yo Frankie! Online Release!. The folks at Blender, responsible for the “open movies” Elephant’s Dream and Big Buck Bunny, have finally released their completely open source computer game. It’s available for Linux, Windows and OS X. Sharevar el = document.getElementById(’share-link-354588855′);el.params = {title: ‘Yo Frankie! - Apricot Open Game Project’, link: ‘http://encephalosponge.com/2008/12/10/yo-frankie-apricot-open-game-project/’, skin: ‘red’, content: ‘http://encephalosponge.com/?ibegin_share_action=get_content&id=439′}; Soaked up in Attention Deficit, News | No Comments » You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]
Ubuntu 8.10 amd64. Started fine, but clicking on the Play button in the main menu caused:
yofrankie-linux-x86_64: shader/slang/slang_codegen.c:2442: _slang_gen_var_decl: Assertion `!is_sampler_type(&var->type)’ failed.
Disabling the shader in the options menu fixed it, and turning the shader back on brought it back.
I just tried it on my other computer, and it works /absolutely fine/.
The only thing the two computers have in common is Ubuntu 8.10 64-bit. A relevant difference might be that the one with problems is using Mesa’s libGl with an intel graphics chipset, the other ATI’s libGl with a graphics card? I dunno…
[...] da ich das blender-zeugs, aber bisher immer ganz ordentlich fand, will ich zumindest schonmal auf yo frankie! hinweisen. es sieht auf jeden fall schonmal sehr nett aus. auf youtube gibt es dazu auch dieses [...]
The Blender Foundation needs to set up a torrent tracker for its projects (BBB, ED, YF etc)
[...] Minosa Films Bringing you clean, quality entertainment. « I won NaNoWriMo 08! “Yo Frankie!” open game online for free download! December 10, 2008 Hey, check it out! The “Yo Frankie!” open game project is complete and open for free download! Go ahead and go check it out now! [...]
ما هي متطلبات اللعبة؟
whats the requirement?
Venomgfx: it really would not have hurt to include a basic README with the information you provide. It’s a bit… disturbing that you didn’t.
Hi sounds like a nice game!
The website download is very slow!
Instead i found a torrent for it:
http://www.torrentz.com/ac7bc05ff3ab04cd960f80b10e37e6919f154258
Greetz from Holland,
Krul
“yoyofargo says:
Have any of you contacted an Ubuntu Motu? I’d really like to see this in the default repos! :D”
I like the way this guy things, I want Ubuntu to put this into the repos to make it easy to install.
HMMMM……
I cannot help myself… It seems to me that me little EEEPC with 2GB RAM is far too
weak and slow for Frankie and his adventures… bit sad…
Anyway many thanks for providing not only such a game to the community but for
checking possibilities of further productions of quality OSS and FLOSS stuff.
Thanks Ton as well and not only for Blender….
bye from Germany… (in case anybody has no problems with starting YoFrankie on EEEPC I do have a 1000H (which is not the weakest one) please feel free to contact me…)
Thanks for all
./yofrankie-linux-i386
Segmentation fault
Please describe how to start the game
Hi!
Espere mucho tiempo por el juego y ahora que lo he descargado via torrent, pues comence a jugar y a destriparlo
Encontrando cosas interesantes y algunos bugs en el gameplay, nada que no se pueda arreglar o modificar
Estoy tratando de subirlo a mi sitio, aviso mas tarde
Ok, so I’m a noob at this… Firstly, the Crystal Space Version had problems for me. I couldn’t play normal and very high resolution version. Instead, when I play the lower resolution versions, there is totally no water, and I ran about on invisible ground. Secondly, I downloaded the Blender Game Engine version via torrent, and I have no idea how to run it. The files just seem like the game graphics and programming stuff. Is there an executable? Even if I run it in Blender (though I haven’t downloaded Blender), I don’t see the main file to run everything. What should I do? Thanks in advance.
I have tested it with gentoo (in x86 and amd64). I works, but there are two problems:
-no sound. In the command line i get messages like
WARNING: Sound actuator “FrankieLoop2.wav” from object “SkyDome” failed to load sample.
and
-I can’t run. I don’t know if this has changed from the first demo, but there, i could run by pushing twice the “up” button.
So was the Crystal Space version dropped, or something? The only version available for download is a testing build from Sept. 11. Will a final CS version be posted sometime?
BTW, thanks for the download.
Downloaded (and seeded) from a torrent. The game is great fun on my old W2K machine (low, no shader). Frankie did fall through a wall and flew into infinity in one of the minilevels, but hey.
Thanks to the Apricot team for all your hard work!
@Mitch
As for the run thing, you have to press the attack key and hold it to be able to run.
I’ve also got the left running problem, but used my keypad instead, works here.
The game is running smootly, except when I’m using split screen with high detail, good work
Great, so I downloaded the linked torrent and ended up with all files and no binaries. Tried launching it from my Blender installation (2.46) and I guess the menu does not work (at least all I get it is something that looks like a non-functional menu).
Can you please put some information on the download page? I guess for easy playing one should simply download the Crystal Space package? Please make that Crystal clear.
Oh wait, those are from 3 months ago?
God DAMMIT!
Ok, http://download.blender.org/apricot/yofrankie_bge.zip then.
Just 8 hours to go.
Why are there no mirrors or at least a functional non-brainfuck torrent. I was soo looking forward to this game.
I have downloaded two corrupt .zip files
(When i try to unzip them, it says “no files to extract”)
I have tried to extract the files using the default windows utility and 7zip
I am on Windows XP Home
am i doing anything wrong?
@GAAAH
there is a torrent with that exact zip-file: http://thepiratebay.org/torrent/4567565/Yo_Frankie__1.0_-_Apricot_project_of_Blender_foundation
It isn’t “official”, but has over 30 seeders, and has been mentioned in the comments already. Just cancel the download you have started, and start the torrent, saving to the same folder, it should then just keep downloading what you don’t have yet.
For once everything did work out for me (well, the sounds not working, but I was expecting the whole game to fail :P). Still it feels like the art is ready, but lots more programming should have been done on the game itself… e.g. go to menu anywhere in game, small tutorial (picking up is unclear and not well programmed), simplistic storyline or goal (e.g. find big buck bunny and defeat him (where you would die in a second and you would see the end of big buck bunny)). All I essentially want to say is that it would have been better to give this to some blender programming community and tell them that in (for example) 2 weeks it should be ready and that they as a community are allowed to submit some patches. (this should then have happened before the dvd release).
Its not like I am all negative about yofrankie or blender, but I believe its a mistake to create - in this case - yo frankie with a closed group and then “give” it to the community. Why not collaborate WITH the community to get the very best open source game ever. I actually believe that if blender would focus on creating a single great game together with the whole community and next would have tried to sell it in normal stores it could even have worked out. Overall this feels “not finished” and the community could have changed this… I believe.
PS. I kind of guess I am not really clear, but I love all the fruit projects and I even went to the premiere of the peach project, so I love the work you guys are doing!!!
Thanks a lot! The game looks great.
It worked a little slow with my geforce 6100, although i have 2GB of ram. But i disabled shaders and it’s pretty fast now.
This is a way to run it in fullscreen, from linux command line:
/your-blender-folder/blenderplayer -f /your-yofrankie-folder/levels/start_menu.blend
For some reason i couldn’t manage to get it working from an ubuntu launcher, but i found another way:
1. i created an empty file named run-yofrankie.sh
2. open that file with a text editor, and fill it with the following:
#!/bin/bash
cd /your-blender-folder/
./blenderplayer -f /your-yofrankie-folder/levels/start_menu.blend
3. open run-yofrankie.sh properties, go to permissions tab, and select “allow file to be run as a program”
4. then make a launcher aiming to run-yofrankie.sh, or run it directly.
At least it worked in Xubuntu 8.04. Hope it helps…
For alll, who have problems with Blender version in Ubuntu:
Get the Blender 2.48 from here: http://www.getdeb.net/app/Blender
It’s not working with default version in Ubuntu (typically 2.46).
Open the levels/start_menu.blend in Blender 2.48, then File-”Save Game As Runtime” and save the binary into levels/
…great game!
your right, it didn’t worked with the default version of blender in ubuntu (2.45). I had to download the official 2.48a version (for python 2.5) in http://www.blender.org, and then extract it in my home folder…
some answers:
@ David Mulder:
Yo Frankie! is actually developed WITH the community, as you said, we opened our production tree (via SVN) in July this year, right when we decided to switch to Blender Game Engine, we did a blogpost about that, people knew that *every* little bit of the game was released as we made it, in fact when I was traveling I used this SVN access to work remotely, it was updated at every commit, and we always asked for help, that’s what did this project SO open, and I’m very happy with the way it worked.
As said, Yo Frankie! was developed WITH the community, for example, the 2nd character (the monkey) is completely developed by mangojambo from Brazil, and the Frankie model was remodeled by Mataii from Mexico, also some animations are from the community (check few blogposts ago).
@ Yo Frankie! will run perfect on Blender 2.48a, older versions might have some issues.
@ The torrent file only contains the source files, you can grab the binaries at: http://www.graphicall.org/yofrankie/game (added this on the download page too).
Also, uploaded some videotutorials already, check the download page:
http://www.yofrankie.org/download
I can start YoFrankie but can’t control Frankie, and in settings Player0 is “using joystick” but joystick is not connected to PC. I cant control only Player1 in two players mode.
How fix that?
Dell Inspiron 1520; KUbuntu 8.10 i386 (updated); Blender 2.48a; YoFrankie from torrent.
@ Valdas: not idea why that happens, but in BlenderArtists somebody solved it by disabling joystick when running blender, (run blender with “-nojoystick” )
Thanks, that trick works!
when I run using Frank, I can not turn the left, only the right
@ cristo, please set up your controllers to not to use SpaceBar, something is wrong with that key, change your settings from the Options menu.
If anyone is still having trouble figuring out how to pick up a sheep, you just need to stand right next to it and attack. If you’re touching the sheep when you attack, it will throw it up into the air and you will catch it. You may need to attack it once to stun it to be able to get close enough to throw it up into the air.
I can’t thank the apricot team enough for their work. It’s been such an exciting project to follow. The game runs great on my Linux box with 1gig ram, geforce 7600. The levels have been beautifully designed and I have really enjoyed wandering around aimlessly marveling at the scenery. You have breathed new life into the blender game engine and shown us all what amazing potential it has. Thanks again for all your hard work and effort.
Blender’s home-made file chooser dialog is one of the worst design nightmares I’ve ever seen.
Just trying this out, since I don’t want to open the DVD yet.
http://www.ubuntu-pics.de/bild/7144/screenshot_100_050__as5H31.png (Don’t think that’s how the game is supposed to look like…)
@ forrestcupp, thanks for the explanation!, should have added something like that in a readme file or so..
@ HEL, thanks for the kind words, from our side was very exciting of course, and we tried to make the community feel the same at least a bit, sharing the chance to choose a name for the game, make animations, and so on.. we hope we’ve been success in that..
@ Vadim P, there is no textures at all in that screenshot, is all geometry, are you sure you have the textures and everything in the right folder(s) ?
, come on is fun!, P to parent, A to select all, or right-click drag on the last file and will select everything, you can have bookmarks, previews of images/materials/textures, split the window as much as you want, C to copy, M to move, +/- to add revision numbers to your files, just to name some features.. is great!, at least for me.
and by the way, I love Blender’s file browser
After some unsuccessful test on the site, I quickly downloaded
torrent. The split screen and outright great, the interaction of the
squirrel monkey and its cool
I started to add in the library of cactus, sacks of apples and
wooden barrels, placing objects on a human scale in the levels
gives a feeling of gigantism, a squirrel being smaller than a
cat barrels apples and other items are huge!
The game runs at 30 frame in level 1, no slow or graphics problem
Thank you to you all Gang apricot, when the next episode? …
TANKS!
#100 \o/
Here is how I got the game to run on Ubuntu 8.10 Intrepid Ibex:
1) Download the game’s source here: http://www.mininova.org/tor/2080999
2) While waiting, download and install Blender 2.48a from here: http://www.getdeb.net/release/3467 That’s because Ubuntu’s version of Blender is too old.
3) Remove any system monitoring Gnome applet or other panel monitors, because they would disturb the game by flashing on the screen every second or so.
4) When the game is downloaded, go in the downloaded yofranki directory, create a text file containing “blenderplayer levels/start_menu.blend”, call it “yofranki.sh” and make it executable.
5) Run yofranki.sh by double-clicking it (not from a terminal because a terminal’s output would disturb the game).
Note:
For me the squirrel appears nearly white, maybe because I don’t have shaders. Screenshot: http://img150.imageshack.us/img150/5177/yofrankinearlywhitesquipe4.png
Otherwise it runs fine
Thanks all !
Thanks for this beautiful project ! And I’m proud to be the 101th comment ! “Bonjour de France pour Yo Frankie ;-)”
On the download page : For opening the files, use Blender 2.48a or older. (newer ?)
In the “old” trunk, there were 4 additional directories like “doc”, “install”, “prepro” and “resources”. Now the trunk seems to contain what was in the “pro”(duction) directory before.
Any chance to get the updated “game design” docs, etc?
So… I can’t even move with the intel mac version (it only says joystick). However, the ppc version seems to be working fine (and with sound!)
So I finally got to play “Yo Frankie!” Very cool stuff.
First: This is an awesome game guys. It’s still trying to get use to the game play, but I’m sure with time i’ll figure out how to do a couple of things as I go. Also, I am now planning to get me a official Copy of the DVD.
Second: The Download version Should probably have a readme.txt or something to help new guys get an idea what they are up against. for instance i have no idea how to glide Frankie properly and find i nose dive into Lava/Water often.
Third: Is there a DVD ISO out there by any chance? either way i plan on getting the DVD through the Blender Store.
Fourth: Is there away to get a list of all the Tutorials that are going to be release? That way I can know what to look forward to either via download or from the DVD?
What I really want is Dupligroups and a Making Game Texture with Gimp. Game logic Tutorial would be nice too. We’ll see what you have in store for us. and if thats not enough I’m sure the updated BGE book will cover a lot of my common question from the BGE stand point.
it’s a shame, that on latest Leopard OS X (Macbook 3.1) the resolution is not detected correctly (displays 800×600).
the rest is unplayable =/ hope you guys find a solution for these mac-problems… (it hangs after showing some sky and grass)
Got my kit! Very cool release, altough it’s kind of slow on my 7600GT graphics card. Could use a _lot_ of optimization!
OK, just downloaded it, and, urm, the first 10 minute impression is a bit mixed
- NO ANTI-ALIASING!!! Yes, I know you can toggle this with the nvidia tool, but how hard would it have been to toggle a single flag inside the game?
- The texts on the level signs suddenly disappear when close to the edge of the screen (frustum clipping error)
- One single, short loop (around one minute?) of more or less random pizzicato sounds gets a bit annoying after a while
- Many of the letters/numbers used in the HUD are slightly cut off at the sides
- Loading the first level takes several minutes, longer than loading a level in Crysis (!!!)
- The sheep can run right through the hollow trunk that I tried to hide in
- When a rat exploded (with an explosion sound softer than the background music), the camera flew through the level to my respawn point, being inside the ground a lot
- When I respawned, the “trampoline” was floating above the ground
- When a sheep gets close to the water, it will lock up in “running forward” mode and be blocked at the border of the water, which looks pretty funny. The usual “cheap AI” way is to ‘reflect’ it away from the border
- Contrary to what I expected, the graphics performance itself was OK, as was the actual level design. While it wasn’t state of the art at all (more like Unreal One-ish), it was beautiful nonetheless
Anyway, thanks and good luck with future projects!
For the people with no textures, did you create your own executables from within Blender? If you downloaded the uncompressed torrent, you probably did. If you created your own executables, they have to be in the “levels” directory or the textures won’t work right.
For people having trouble figuring some things out, there are simple instructions if you press F1.
And a suggestion. For Windows users, why not create a download that is an installation file using the free Inno Setup tool? I understand the pain of all the different Linux packaging systems, but it wouldn’t be very hard to make a setup file for Windows.
Seems like the Windows binaries are missing in the SVN
will anymore video tutorials be posted soon?