As on special request (thanks for the hint Bart!) I decided to organize a small party for the last Apricoters (Chris & Pablo & Brecht). Just intimous, for those who were involved and dropping in regular anyway! But nevertheless, it was awesome and give the team the right incentive and drive to make the final presentation a perfect premiere!

In the vimeo clip you can see a complete 6 minute walktrhough the main  game levels. This, plus more goodies is going to be finalized on the DVD. Hopefully in 2 weeks it’s ready for print. End of september we then can ship it to everyone!

by the way! you can start pimping your desktop with our quick-made wallpapers :), check them out!
This is PSP sized, needed to do it :)

Wallpaper: 800×600
Wallpaper: 1024×768
Wallpaper: 1280×800
Wallpaper: 1280×1024
Wallpaper: 1680×1050

Chris flies back tomorrow, Pablo the day after…. <sob>. Thanks Chris, thanks Pablo, you’ve been great to work with! Good luck!

-Ton-



93 Responses to “Yo Frankie premiere!”
  1. Nice Video!
    Thanks everybody on the apricot team for this great game, made with our lovely application Blender.

  2. Looking great, can’t wait for my DVD.

    Thanks to everyone for their inspirational and hard work. It was worth it.

  3. Awesome stuff ! im going to buy the dvd now, i would have bought it before but i didnt know which country i was going to be when it will be released , anyway great job !

  4. Francisco Ortiz says:

    wow Wow WOW…

  5. AwEsOmE !!!!!!
    i love the menus style :)
    but why frank so angry against all living credature ? ;)

  6. The proyect is great , but i think pablo made a great job, brech , chris, and the other peolple too, but i think if pablo would’ve been from the start of the proyect it would have been even better, i want to see what your next proyect is pablo, im sure there is a lot of people interested in your talent , keep up the great job all the blender team !

  7. Congratulations! 8th post! Must be my lucky day :D

  8. excelent work!! i’m agree with “tweakingknobs”, if pablo (venomgfx) would been from the start the project the result will be much much better! thanks for your efforts and keep working in more funny projects!!!

  9. Francisco Ortiz says:

    Ok somebody please call an ambulance It’s my heart!
    Everyone: WHY does we need a PSP wallpaper hun?!!! hun?!!! :P

    Sound effects “sounds” great!

    Duuuuude . O My!!!! Pfew! :))

    Ok so… This is the “Pre” premiere post.

    Let’s go to the subject.

    I wish you all the best at your final presentation. You deserve it. You need to do a party and invite a lot of people and film it and post it on vimeo or .ogg or torrent this kind of thingie :).

    @sebz: Because this game is GTA, wild mode! It’s called GTN (Grand Theft Nut).

  10. Nice! And nice revamp of the site.
    Looking forward to getting the time to create my own virtual world with this.

    Thanks again for all your hard work guys!!

    I mean that.

  11. Wooooo…looks super sweet guys! And the new web site design is AWESOME!!!

    Can’t wait to see the final product.

    -Gian

  12. It is easy to underestimate all the hidden work behind the curtains, setting up and tweaking all the code and engine features which makes the game run! Many thanks to all who have spend their power into building and improving this project! I hope there will follow further game projects to improve blender and Crystal Space workflow for the game developers!

  13. Wow! So I look forward to end of September; however, when is the new version of blender with the enhancements slated to come out?

  14. Awesome demo, really shows that there has been people with great talents working on this project in all fields, from sound to art to coding.

    BTW, this was on the BGE right? Cause IIRC I think I saw the crystal engine having this camera-not-going-inside-things feature in a demo earlier.

    And thanks to all of you, which have showed that it’s indeed possible to make awesome games (i think =D) with FLOSS !

  15. what does the bird do at the end?
    Guess I will find out later.

    shading looks great…. can you run the game at a reasonable frame rate by pressing the “p” button? Or do you have to save the runtime?

  16. Fantastic work!! Congratulations Apricot Team ;)

  17. The game looks really gr8 but will we see Big Buck?

  18. impresionante…grooooooso
    Congratulations!!!!!!

  19. Fantastic work is beautiful, what cool! and I consider to play! I love this world, it seems to breathe the fresh air, freedom of movement and welfare immersion in the virtual!.
    The composition of tonal colors and music are delicious, it is teeming our sense of this beatitude exacerbated by the light and sound. Deeply leaving the game!
    A gang of all apricot, Thank you!

  20. Wow, it looks beautiful! Thanks to everyone involved for all the hard work and dedication.

  21. Wow, it looks beautiful! The gameplay seems really smooth. Thanks to everyone involved for all the hard work and dedication.

  22. I am sure that amazing lava will come in very handy.

  23. Great stuff.
    Amazing what the GE can do after a few months of TLC.
    The sfx surprised me, its nice how much of a difference good music and sfx can make.

    And damn that the battery ran out!
    You should know better Ton. :p

  24. BlenderLovingSquirrel says:

    you guys are freakin amazing! you rock man!!!

  25. WoW!!!!
    Great Work… now I just hope the next 4-5 Weeks go byx fast so I can start playing it…

    In that Option Menu there was a Player1 and a Player2 if I’m not mistaking… Dose that mean that you can Play in co op Mode, or even in a Battle against eachother…. For it has different Keycontrols for each player i belive it will be a split screen… Right? WoW wOw WOW …. Ultra Cool…
    Now I start to wonder if I still should do my Multiplayer Nut Battel Mode… Well it would be different because it would route over the Internet and like 10-12 Players could join….

  26. A and how do you get your Avatar in this Blog?
    See Dusty in Post 11 whit that cool litel Ghost…

  27. Looks really really good guys. Very pro quality. Our game studio bought a copy of the DVD too. Is that real time mirror reflections in the water? Would be great to have that feature if it is not included. The water looks really good. Great menus. They look awesome. The whole game looks incredible I really love the lava and steam effects. I think this project was a huge success. Thanks so much for all your hard work and I really mean that. Website also looks great along with the new art work.

    Cheers,
    Nate Nesler

  28. great job!
    i haven’t seen all the video because i didn’t want to spoil the game :P
    been nice seeing the development progress through this site. (you don’t see this with many games;))

  29. Whoohoo! cool Cool COOL!! Im thinking of buying the DVD now… When Will the new feauture-set (blender 2.5?) be released?
    Btw, the gameplay and graphic looks NICE!!!!!

  30. Hey guys, playing with the game last night on the say-goodbye party was a lot of fun!

    When Bart went into edit mode and started adding cheats and easter-eggs, I was really tempted to get behind the keyboard as well. :)

    So I just ordered the DVD. Can’t wait to start tweaking the game… O wait: Now a have to buy a gaming computer. Haha…

    Frank.

  31. Can’t wait for the DVD, too. :)

    @New website style:
    Firefox (even 3) has problems with background-attachment:fixed; This is an very old problem but it still persists. Sites with this setting are very very laggy when it comes to scrolling. I wrote a Stylish (firefox addon) style to fix this:
    @namespace url(http://www.w3.org/1999/xhtml);

    @-moz-document domain(”yofrankie.org”) {
    body {
    background-attachment: scroll !important;
    }
    }

  32. myselfhimself says:

    hey
    there must be a problem with the vimeo video here
    it says from the beginning “Sorry, there was a problem loading this video”
    is the video still up on the vimeo account ?

  33. PS: Is there gamepad support? It is very easy to add gamepad support in Linux. Just open /dev/input/js0 and read the data it spills out. THere is support for it in gamepy, or what’s it called. However, I also wrote a small little lib to read gamepad input without depending on gamepy:
    http://twoday.tuwien.ac.at/pub/files/joystick (ZIP, 3 KB)

    If there is gamepad support, is there analog input support? Would be cool.

  34. Incredibly professional. Well done team. Everything looks great.

  35. So…we need to buy the DVD to play the game?

    Or, is it freely available for download?

  36. blenderman345 says:

    So none of us who can’t afford to get the DVD don’t get to see the goodies? :( The game is open source gz47q, the gae comes on all the sites but…….I never figured out how to mak the DVD ISO work

  37. LoL, franky is a bastard. :X

  38. Looks great!! Can’t wait till it comes out.
    For some reason I can’t get the developmental version of blender to even open. :(
    The dieing animation is a little bit long, and might annoy beginners trying to get across the lava, but, other than that, best free game I’ve seen yet!

  39. WWoohooo COngrats and many thanks!!

  40. We put all our studio goodies plus the final game plus all the testing levels and fun things on the DVD using an open license.
    That means that the moment the dvd arrives it is free for our customers to put it (or parts of it) online.

    We also will publish free downloadables here too, just stay tuned… it is not fully finished yet!

  41. BlenderLovingSquirrel says:

    ton !! apricot team! you’re a rockstar!!!

    not sure what else to say, if ton is reading this I was searching for a game engine to use as an amateur for pretty much years. i was switching back and forth from one engine to the other, looking at things from powerrender, to C4, to sphere, to crystal space, to ogre, and even started using cryengine 2 -

    I’ve been a blendehead for 2 going on 3 years now and i was looking elsewhere becasue before the game engine simply wasn’t powerful enough, but ever since apricot started I haven’t been tempted at all to go inside of Cryengine 2.

    The blender game engine is soooo intuitive. No other game engine can touch it in that regard. It’s perfect for small teams of game devs. And the performance in Linux is jawdropping. I get 50fps faster in linux than in windows!! Games for Linux perhaps? Who knows?

    And I get good performance in Windows too.

    It’s just ultra awesome to press the P button and to be able to go ingame. I’ve been using different engines for a while including CryEngine2 as I’ve said, and overall I love blender game engine the most.

    i think most people STILL underestimate it, including ton =)

    I think it’s only a number pf performance tweaks + Bullet 2.70 upgrade + logic bricks organizational improvement (somehow) away from being an engine capable of final product games.

    If you haven’t checked it out look at the commercial $15 Bionic commando game - made professionally and sold on the market less money because the budget could be smaller . I think these days smaller dev houses will want an engine that can produce games of that quality and Nintendo DS quality (relative to technology of the times) and that they can get on multiple platforms and sell for $1-25 dollars.

    Blender game engine is just incredible for that.

    well anyway thanks everyone what’ you’ve done is just more than i would have ever thought to ask for xD

    I really appreciate it on a personal level - definately buying DVDs and stickers and stuff to help your projects

    and continue to advocate u guys of course xD

    - blender rox!

  42. This is FREAKING AMAZING. Great, great work!

  43. Could you guys put up an OGG of this video clip on the post. Would be awesome to show clients and other people in the industry.

    Cheers,
    Nate Nesler

  44. Awesome clip, though whoever the cameraman was needed to stay on one of the screens. The constant going back and forth between the computer monitor and the big screen was pretty annoying.

  45. does he have actual enemies… or is it just, collect the bones, and find the hole? “mariostyle”
    awesome job btw

  46. hehe, Ton was filming that. It looks awesome! I’m already getting ideas for a game with dirigibles… ooooh dirigibles!

    VemonGFX: “don’t tape this! don’t tape this! it’s supposed to be a secret!” hahaha

  47. this is so awesome. i cant wait for the tutorials! I’d buy a dvd if i had money :)

  48. GROSOS!!! you rock dudes!!!
    Can’t wait to play it!! I feel satisfied just by watching that video.
    I think Im gonna cry….snif

  49. Campbell (ideasman42) says:

    Hey Guys, thanks for all the positive feedback.

    You’ll also be happy to know that some time has been put into optimizing the game, When I got home it was playing about 3-4fps on my system, with modifications to the levels, logic idle states, shaders, textures, animations etc. it runs at around 45fps on my year old system.

    We’ll be able to get things finished off online, There was so much work to do on the game that Chris and I chose to leave doc writing to this week :) and do it from home - so its not over yet!

    @panzi says. Id really like to add gamepad support, at the moment there is only 1 joystick available from the actuator - Did anyone notice 2 player options? - So we’d need to be able to select a second gamepad too.

  50. thiago kolb says:

    muito bom :D

  51. Kory Prince says:

    Guys I just wanted to let you know this game is awesome.
    I downloaded all the svn files and were playing with them.
    Then I started modding ;)
    I was surprised how easy it was to mod, but then again it’s blender :)

    Before long I was running at lightspeed and gliding up instead of down in a world of sky platforms.

    I couldn’t play through any official levels because I kept segfaulting (the build was 64bit out of svn so obviously it would be buggy…)
    But the menu looks great and the slideshow was pretty funny. Forget CS :)

    Just wanted to let you guys know that y’all did a great job, and the game looks great.
    Also was that supposed to be Suzanne 2.0 at the end? :)

    Kory

  52. Campbell (ideasman42) says:

    @Kory, what OS are you on? - most of the game is developed and tested on 64bit linux, Though at home Im using 32bit linux and both should work well.

  53. AD-Edge (Alex) says:

    Love the video, its a pity the battery ran out. You should know better than that by now Ton! ;p

    Its amazing how much the GE can grow after a few months of TLC. Its truly becoming a very powerful part of Blender, and i see it having huge potential, which we’re only just starting to uncover now.

    For me, the DVD should arrive though the Uni holidays (perfect timing) and I’m going to put a few days aside to just enjoy it all and check out what you guys have been working so hard on all this time.

    Cheers,
    Alex

  54. Congrats guys. This marks another major step in the development of Blender. Based on the story I saw on BlenderNation, the fact that game will be easy to modify will be a huge benefit that will help bring people in to Blender. Thanks to the Yo Frankie team for all their hard work. Their efforts are much appreciated.

  55. @ Campel in Post#49.
    Yes As I postet in Post#25 I have noticed the 2Player opion and asked some questions about it also a question in post#26 is still unanswerd.

    Hey great work will there be a Playable Demo whit all the Optimicing bevor release? someting small like the first Demo… just cant wait to play around a bit… And the first demo Wont work whit ATI Graficcards…..

  56. haha. You guys are so funny. That looks freakin amazing.
    I can’t wait to explore that world and experiment making
    my own levels too. Great work you guys.

  57. Campbell (ideasman42) says:

    @Oldjim, sorry, missed your post.
    At the moment there isnt anything special about the level that make 2 player mode different, though you can play coop (portals work for 2 players) and you can battle eachother, tailwhip and throw stuff at eachother.

    The 2 player mode is split screen, and was really really easy to do in the BGE, had is basically working in a morning. Would also be easy to have 4 players or whatever but for now 2 is enough.

    Looking at the joystick sensor and dosnt look that hard to support more multiple joysticks with SDL.

  58. Cambell @

    Would it be hard to implent a LAN fuction in the game? It could be cool. :D

  59. Campbell (ideasman42) says:

    @Lasphere, we talked of this early on with some blender and CS devs and agreed this was not a good target for the project since its not simple to do internet/network gameplay.

    On a LAN you could get away with more then over the internet, its still tricky (aparently).

    Benoit did do a Multiplayer Tron game in the BGE but network development is his area :)

  60. /me waves goodbye to Chris and Pablo! Good work guys!

    To bad I could not join the party. However the week in Amsterdam was still fun, kind of pre-party.

    Frank: Your comment really made my point. I just ordered a “game”-computer ;-)

    Campbell: I posted some time ago a patch (in tracker) where I tried (I am not a dev) to make the joystick code/sensor more universal (e.g. I own a device with more than 4 analogue axes). Maybe you can also consider this.

    Carsten

  61. Wow.. must say it looks awesome.. looking forward to playing and learning how to do all those effects. Hoping more game projects in the future.. fantastic work in such a short time!

  62. Hmm, yes. That is one very violent squirrel! Very awesome gameplay, though would it run on my computer? Nice way to end the video, that put a smile on my face ;)

  63. @ Campbell Post#59
    @ Lasphere Post#58

    Implent a LAN/Internet Online Multiplayer Funktion is realy tricky… I worked over a year on my WSAG setup.
    If there are some people out there that think this would be a cool game Mode Let me know and I will try to use the WSAG setup to make a Multiplayer game for YoFrankie….
    But Im verly bad at modeling so somone out ther would have to make a differentcolerd hearbands for Frankie so you can keep the teams apart….
    more Info about the WASG setup can be found here:
    http://www.gameblender.org/viewforum.php?f=22
    or on the Main Homepage:
    http://www.wsag.ch.vu

  64. Dare I ask ? Hum… hum… well…So… what about Crystal Space after all ?

    Last time I remember hearing about it there was some insinuations that the CS developpement and integration was slightly problematic… But I also remember seeing a video of what looked like a fairly advanced level and awesome water shaders, a couple of months ago…

    So what happened ? If this really is really going to be “open” I think the community should know about whatever problems there were… After all the project was (also) about integrating Blender into a game creation workflow using a different engine… Am I right ?

    Anyway, as has been said many times before, great job everyone ! I really hope this will boost the game developpement using Blender, and that we will start seeing more and more little fun and free games, such as can be seen for Flash for instance. I can’t much more difficult making a blender game than a Flash game, can it ? With all these logic bricks, Bullet, 3D graphics and a bit of Python…

    Hugh

  65. BlenderLovingSquirrel says:

    @ Hugh, if you are concerned enough to complain you should try to be concerned enough to keep up with the infomration that these guys have taken the time and effort to make readily available to everyone.

    There will be two versions of Yo Frankie! and both will be available on the DVD. Both versions will use the same assets primarily however they will have different mechanics (somehow)

    For more details visit the huge, long ass video interviews they gave and subsequently posted on the front page of blender.org

    sorry for my tone, but this information is out there in a BIG WAY a cool way - the devs made a video for us to watch!

  66. Kory Prince says:

    @cambell,
    I’m on Ubuntu Hardy 64bit.
    I think part of the problem is my wierd nvidia graphics card. I don’t think it is quite powerful enough to handle some of the stuff. i.e the simple game (in /pro/bge/simple_game) works great at full screen, but some of the normal levels don’t load at all. I’m not too worried though, as I know it will get a whole lot better in two weeks. Even now, I can’t think of a game as easy to mod or create levels. It was as easy as selecting a platform and duplicating it then sticking frankie on top of it a couple hundred feet in the air. Then editing a text file with a couple of values and there I was flying.

    Guys I just want you to know, that if you’re too scared or don’t know how to access svn of whatever reason you haven’t downloaded this stuff already, it is amazing.
    Thanks Apricot Team!
    Kory

  67. @blenderlovingsquirrel: it doesn’t seem to be that clear what is going on on the crystal space side. there were no news since a while and offside the apricot website there were some concerning statements by ton and others. i don’t really care since i don’t use crystal space and bought the DVD as a blender supporter but maybe the crystal space supporters should be informed about the status?

  68. @Campbell I am having problems with the new Apricot Segfaulting with Blender 2.47 compiles on Linux Ubuntu 64 bit and Windows both. They both worked without any problems on Blender 2.46 of the Apricot Project but now with any of the 2.47 Apricot compiles any game demo crashes shortly after I hit play. This is the reason I have not continued to post Stats from the Blender Benchmark file. I can’t it crashes every time on the newer versions. Here is the terminal messages from my Ubuntu Linux 64 bit Blender 2.47 Apricot Rev 16241.

    matrixnan@Anime64Linux:~/Blender/linux2$ ./blender
    Compiled with Python version 2.5.2.
    Checking for installed Python… got it!
    freeing: blo_freefiledata ”
    freeing: blo_freefiledata ”
    opening: blo_openblenderfile ‘/storage/3D/Blender/Blend files/Game/apricot_benchmark.blend’
    freeing: blo_freefiledata ‘/storage/3D/Blender/Blend files/Game/apricot_benchmark.blend’
    cyclic OBMainCam
    cyclic OBMainCam
    cyclic OBMainCam.001
    cyclic OBLamp.001
    Detected GL_ARB_texture_env_combine
    Detected GL_ARB_texture_cube_map
    Detected GL_ARB_multitexture
    Detected GL_ARB_shader_objects
    Detected GL_ARB_vertex_shader
    Detected GL_ARB_fragment_shader
    Detected GL_ARB_vertex_program
    Detected GL_ARB_depth_texture
    Detected GL_EXT_separate_specular_color
    ——– 0
    1 - - - - - - - - - - - - - 1
    1 - - - - - - - - - - - - - -
    Segmentation fault

    Cheers,
    Nate Nesler

  69. I’m really eager to play this game and especially to look inside the blend files to learn a lot.

    You made a incredible work mainly with the GE improvements (and not only, who said GLSL). Grats features arrived just in time for my own project.

    Thanks a lot, I hope Blender official trunk will soon have these features.

    Good luck for the finish.

  70. @Campell

    Ok, I understand that.

    @OldJim

    Well it sounds fun. Maybe a Apricot-multiplayer mod? :D Would it be possible to make that?
    - If you are interested, I can create the team colors and the menus ect. :D :D

  71. @OldJim

    Oh, I forgot, yeah, a multiplayer mod would be great !!!

  72. little to say here. GREAT!!! Awesome work, I hope that blender GE will not be put aside by developers after this project has ended. I’m working on a game with my group using TGE + TGEA and we are starting to see all it’s limitations. Our idea is now to finish a demo of our game with Torque and after that to switch to an engine a little bit more user friendly. If BGE demonstrate to be powerful enough we could think of this as our new developing tool. (And I think a lot of other indies). So, please, keep up the good work!!

  73. BlenderLovingSquirrel says:

    @Matrix NaN - Apricot is supposed to play on blender 2.47 1/2 which will ship exclusively with the DVD (as I understand it), in other words the more recent it is the less likely it will be compatible with non DVD version of 2.47

  74. BlenderLovingSquirrel says:

    Oh yeah and before anyone’s head explodes, once the DVD is available even if u didn’t purchase one (I will buy one) - it will then be perfectly alright for anyone who has the DVD to upload it and share it online because of the open source license it has. (or at least most of it, I don’t have all the facts about it)

  75. Campbell (ideasman42) says:

    Having an Online community that extends the apricot game is more interesting to me then in LAN gaming at the moment.

    Adding a level is as simple as copying a blend file into the “level” directory, this directory is scanned on startup and the signposts are dynamically created that are a portal into each blend file. - So basically a n00b should be able to test levels they find online.
    It is also our intention to have the apricot SVN assets (level files and artwork) put online for continued improvements, this way we can have YoFrankie-1.1 with bugs fixed and extra user contributed levels.

    Also my multiple joysticks patch was committed into blender, so 2 players will feel more gamelike since its a bit awkward on a keyboard (get some cheap usb gamepads from ebay!)

    @MatrixNAN, we’d need a backtrace to really sort that problem out.

  76. multi jostick would be cool,
    I just released a character model i made free to use for all ,
    you can get it here:

    http://home.deds.nl/~mp/elf/elf.htm

    the whole blend file is 883k so i dont know if its too large for a game character.
    how large are the in game characters?

    and before i forget it, thx to the people who made such an awsome game in blender, i do hope it runs faster then 3 fps on my 1 year old computer though ;)

  77. @ Lasphere in Post#70
    I sure hope it will be possible and I will give it my best try…. And yes Im verry interested in you making the colors and the Menus or anything else that has to do whit Graphis and Modeling…Soon there will be a own Apricot section on http://www.gameblender.org I will post the link as son as its up there you then can post all the Modes, models, Ideas and Questions that are related to YoFrankie…
    @RooL in Post#71
    Cool that there are some people out there that like my Multiplayer Idea.

  78. Game looks gr8! My guess is that the 2.48 & 2.49 will be the Apricot releases while the 2.50 will (?) include the interface change. Glad I preordered (got my name at the titles too! yay!)!

  79. Witchfinder General says:

    Yay! That’s awesome. Is this the first animal abuse simulator? It’s exactly what the world was waiting for.

    No, but seriously guys, thanks for all your hard work in promoting violence toward animals. It means I won’t have to bother to show my kids how to kick our cat into the pond now. Pure fu**in genius.

  80. @ Campbell I used gdb I hope this is ok I shortened the list of no debugging symbols found as I figure this probably does not matter. I did the back trace at the end. Hope this helps.

    Cheers,
    Nate Nesler

    matrixnan@Anime64Linux:~/Blender/linux2$ gdb blender
    GNU gdb 6.8-debian
    Copyright (C) 2008 Free Software Foundation, Inc.
    License GPLv3+: GNU GPL version 3 or later
    This is free software: you are free to change and redistribute it.
    There is NO WARRANTY, to the extent permitted by law. Type “show copying”
    and “show warranty” for details.
    This GDB was configured as “x86_64-linux-gnu”…
    (no debugging symbols found)
    (gdb) run -w
    Starting program: /home/matrixnan/Blender/linux2/blender -w
    (no debugging symbols found)
    —Type to continue, or q to quit—
    (no debugging symbols found)
    [Thread debugging using libthread_db enabled]
    (no debugging symbols found)
    Compiled with Python version 2.5.2.
    Checking for installed Python… got it!
    [New Thread 0x7f6ec15b3730 (LWP 7475)]
    (no debugging symbols found)
    freeing: blo_freefiledata ”
    freeing: blo_freefiledata ”
    (no debugging symbols found)
    opening: blo_openblenderfile ‘/storage/3D/Blender/Blend files/Game/apricot_benchmark.blend’
    freeing: blo_freefiledata ‘/storage/3D/Blender/Blend files/Game/apricot_benchmark.blend’
    cyclic OBMainCam
    cyclic OBMainCam
    cyclic OBMainCam.001
    cyclic OBLamp.001
    Detected GL_ARB_texture_env_combine
    Detected GL_ARB_texture_cube_map
    Detected GL_ARB_multitexture
    Detected GL_ARB_shader_objects
    Detected GL_ARB_vertex_shader
    Detected GL_ARB_fragment_shader
    Detected GL_ARB_vertex_program
    Detected GL_ARB_depth_texture
    Detected GL_EXT_separate_specular_color
    [New Thread 0x41627950 (LWP 7478)]
    —Type to continue, or q to quit—
    (no debugging symbols found)
    ——– 0
    1 - - - - - - - - - - - - - 1
    1 - - - - - - - - - - - - - -

    Program received signal SIGSEGV, Segmentation fault.
    [Switching to Thread 0x7f6ec15b3730 (LWP 7475)]
    0×0000000000e45575 in ?? ()
    (gdb) backtrace
    #0 0×0000000000e45575 in ?? ()
    #1 0×0000000000e457b0 in ?? ()
    #2 0×0000000000e3e107 in ?? ()
    #3 0×0000000000e65dfa in ?? ()
    #4 0×0000000000e63341 in ?? ()
    #5 0×0000000000e5e61e in ?? ()
    #6 0×0000000000e5ecde in ?? ()
    #7 0×0000000000e0d64d in ?? ()
    #8 0×0000000000e2fa9c in ?? ()
    #9 0×0000000000e2ff15 in ?? ()
    #10 0×0000000000dce185 in ?? ()
    #11 0×00000000004456f4 in _start ()
    (gdb)

  81. Howdy all together

    So the SubForum on Gameblender.org if Up
    http://www.gameblender.org/viewforum.php?f=51

    Hope to see alot of you there, its a place to:
    Ask all the Questions that come up whit the Apricot Project…
    Just ask any question that comes up about the new features or anything else related to the Apricot Project.

    Also you can this Sub Forum for presentation of your own Levels, Modes, Ideas or Find Help if you get stuck in Game play…

    @The Apricot Team
    @Ton
    You may would like to put this link on your DVD ;)
    It will help to keep this Project up and going.

  82. @ OldJim (post #77) and Campell (post #75)

    Cool! It would be really fun to make. Being a mod to the game, means that N00bs still would be able to make and play levels within the multiplayer modification. Its just an “modified” version. (:
    Btw OldJim. just so you know it. I know nothing about phyton scripting, but I am pretty okay with the logic bricksso I cannot fix any script or similar. :)

  83. what else than just “thank you!” can i say… i was nice to watch the whole develepment of apricot, the new GE features and fixes… can´t wait to get the game!

  84. The game is looking FANTASTIC! I cannot wait to play it. I am new to Blender only b/c I used Cinema 4d. Seeing what’s capable - I’m looking to make the switch. BTW - Big Buck Bunny ROCKS! I would love to see more works like it. GR8 job again guys. When can we see some more video postings?

  85. @ Lasphere Post#83
    Yes your right it will not be much harder to make a level for the Multiplayer Mode then for the normal Mode… Just a few Emptys more….:)
    Anyway no Problem if you dont know that much about python… But for detail talk we should go over to
    http://www.gameblender.org/viewforum.php?f=51

  86. Thanks so much for this project. I am gonna chekout all svn directory. I think a lot of people should use this stuff to make games in Brazil. (excuse me by the bad english lol)

  87. Thanx too for Apricot project. How do you use SVN in Ubuntu/Linux? I’ll keep looking or just use Tortoise in Windows. Awesome Blender runs faster in Linux - no DosBox. The video shows Options-Graphics-Low/Med/High. Hopefully I can run YoFrankie in low-res in Linux. The PSP wallpaper is to remind us of the Cover of the “Blender GameKit” book, with the BGE running on a GameBoy-type Tablet. I want to buy a new gaming machine, except these 8-pound Laptop bricks are too heavy and hot. I wish I had the hardware from the GameKit-book-cover. I wish Apricot could release a new copy of the GameKit book too. Looking forward to the DVD with awesome video/tutorials. I bought “Bounce,Tumble & Splash” and the one chapter on Bullet/BGE is helpful for hinges, ragdolls, and some BGE info. I’ll “Record the Game Physics to IPO” in Apricot and render a PSP movie to show people what a PSP wishes it could run. That’s cool the Bullet Physics guy went from simulation at NAN to Sony. Hopefully his new book will have some more BGE tutorials. Yo Frankie is more fun to play than Crysis. Great work Blender Team! BGE rocks n rules!

  88. @ Legomaniac:
    thanks! :D, svn from the command shell is enough, but if you need a graphical interface look for “eSVN”, or “RapidSVN”, I prefer eSVN but both are OK.

    Both are in the Ubuntu repositories, so installing is as simple as:
    sudo aptitude install esvn
    or
    sudo aptitude install rapidsvn

    cheers!

  89. fridayarvo217 says:

    This is Cool.
    Awesome to see that blender can do so much.
    Can’t wait to get it.
    By the way will it be avail for download or only on DVD

  90. @ fridayarvo217, once the printed DVDs arrive, they will be delivered to the people that ordered, and they can distribute it in any ways they want :)

    As with Big Buck Bunny, the game will be officially released online a week (or two) after, but if the people that bought the DVD and already got it decides to upload it somewhere, there is no problem at all.

    Of course that buying the DVD you’re directly supporting the Blender Foundation and future projects like Yo Frankie!. :D

  91. This is such an awesome breakthrough game! You guys should expand it to mobile games.

  92. @ Cali Angel, thanks! but this game is Open Source Open Content Open everything! :D everybody is totally free to do that, it would be nice yeah, but it would be better if its done by people that already make mobile games. =)

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